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Tuesday, July 26, 2011

Alfa Zagato Day 13

Today was a very horrible day for me. I was too tired but as I promised started the engine of my Zagato and I put some pics about the engine.
I don't know why but, I just wanted to model the engine parts high resolution. Until now the poly count that I've reached is 212.532.
Here are the engine shots.





Alfa Zagato Day 12

Today, I finished the front and back seats. I finished rear mirror in the middle too. But I used MoI for modeling the mirror. It was just a trial to see how much is MoI powerful about modeling. I can say that you must use at least trial version once. And here some updates...






Sunday, July 10, 2011

Alfa Zagato MakeUp Day 9, 10, 11

It's been so long not blogging here. But always to be continued... :D

Anyway, here are some updates about my Alfa Zagato 2600 SZ. I studied on interior of the car. You'll see that in some parts I tried to make poly modeling and on some parts I used NURBS. Everybody says that the NURBS modeling technique in 3dsmax is so weak. In my opinion, 3dsmax is very good in poly modeling but if you can solve the trick of NURBS then, you can make any model in NURBS. This is a fact that it's not so powerful like Rhinoceros but I can model some tricky parts in NURBS sooo quickly.