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Sunday, January 23, 2011

Alfa Zagato Day 4

Today, I managed to finish the bumper located in front of the car and inside parts of headlight hole. Here are the pics of the work...





There are also many ways to make a classic headlight. The most concerning issue is the refractive surface of the inner headlight glass. I prefer two technique for modeling this issue:

1. Build the headlight glass and make a plane inside the glass. Then flip normals of this plane and texture it with displacement map.

2. Build the every detail :D

For this car, I used the second choice of mine. As you can see in the picture there are 3 layers for the headlight.

Number 1 is the headlight glass (as main)
Number 2 is the backplate for light refraction
Number 3 is the high reflective area.

I'll add a light bulb later.

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