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Sunday, January 30, 2011

Alfa Zagato Day 6

Blog, blog, blog...

Now blogging some updates for my Zagato... Finished the side signals and rear-mirror on the right-hand of babe. Here are the updates...



I didn't put the bulb in the signal. I'll make the details by displacement map and just before rendering phase.

Alfa Zagato Day 5

It's been long time for updates. I couldn't have enough time for my baby. Sorry for being "temporarily out of order"

Now I have some updates about front: signal lamp which will be placed on each side of the car and the Alfa Romeo Logo carriage. I will use a Alfa Romeo Logo map for the carriage. And also I didn't give enough detail to the lamp. Because I'll give the details with a displacement map later. It will be a reflector map, I'll place it just behind the front glass to hide the details of bulb and reflecting area of lamp. I hope it will be more realistic.

Here are the last updates:



Sunday, January 23, 2011

Alfa Zagato Day 4

Today, I managed to finish the bumper located in front of the car and inside parts of headlight hole. Here are the pics of the work...





There are also many ways to make a classic headlight. The most concerning issue is the refractive surface of the inner headlight glass. I prefer two technique for modeling this issue:

1. Build the headlight glass and make a plane inside the glass. Then flip normals of this plane and texture it with displacement map.

2. Build the every detail :D

For this car, I used the second choice of mine. As you can see in the picture there are 3 layers for the headlight.

Number 1 is the headlight glass (as main)
Number 2 is the backplate for light refraction
Number 3 is the high reflective area.

I'll add a light bulb later.

Quick Rectangular Grille Tutorial (3ds max)

There are lots of technique to build an air intake grille for a car. I'll show you one of those techniques which I usually use.

I won't explain the basic rules for interface of 3ds max here. So  you need to be familiar with 3ds max interface.

Let's start creating a plane.

1. "Ctrl+ Right click" at the front viewport, then select "Plane" from the quad menu (This shortcut is the one I mostly use)
2.Click and drag on the viewport and create a plane. (The proportions are not important but for the tutorial, I created 180 mm. high and 320 mm. wide plane)

3. On the modify panel adjust length segs to 30 and Width Segs ot 40 as seen in the illustration below.
4.Right click on the plane and from the quad menu: Select Convert to>Editable Poly
5.Go to modify panel and select Face sub-object mode. (Or simply hit number "4")
6. Press Ctrl+A and select all faces on our plane.
7. Return to modify panel and find the Edit Polygons rollout, hit Inset dialog button (which is the small tiny button at the right hand of Inset button) (Click on the pic for bigger version)



8. Click OK and then simply hit DELETE on the keyboard.
9. We're about to finish modeling... Go to modify panel and Go to BORDER subobject level.
10. Again Ctrl+A to select all the borders on the model.
11. Then go to modify panel and in the Edit Borders rollout, Hit the Extrude button and extrude the selected borders just once.

Yeah... we have finished the basic shape. Below picture is the result of our grille.
Have a nice day.

Saturday, January 22, 2011

Alfa Zagato Day 3

Making of.... Getting slooooowly.

 Until now, I've made the headlight and bumper holes. Now you see on above picture, the model is almost flowy but some errors at the bottom are remaining.
 The mesh is under construction, as you see below, the mesh, in fact, has low-poly count. But the polygon number is selfishly increasing :D
There is a strange flow of lines around the headlight hole. It seems to be a spiral flow but ended at the left edge of the hole.

 I also managed to finish the big grill of the car which is the logo of Alfa Romeo.

Tuesday, January 18, 2011

Alfa Zagato... Day 2

Dear friends, until now, I've build the basic of the outer mesh. This is so-low poly version of the model... in other words: draft. I applied meshsmooth with iteration:2 to the left part of the model. 

How did I do that?

It's very easy:


  1. Select the right half of the model.
  2. Click MIRROR.
  3. Select Reference.
  4. Select the left part and go to MODIFY panel.
  5.  Add the meshsmooth (or turbosmooth) over the gray thick line.




At every part of the model, I paid attention about edge-flowing: which is very important in vehicle modeling. However there is not so much detail but the horizontal lines and vertical lines are nearly straight to each other. After some more work, I'll start more details on the mesh and you'll see much more face and vertices. As an example visit here.

About Alfa Zagato...

I've started new thread about my Alfa Zagato model:
http://forum.cg-cars.com/showthread.php?p=129113&posted=1#post129113
I'll also share the building process here.

Monday, January 17, 2011

Alfa Zagato 2600 SZ

Hi to 3D world!
I've started a new model named Alfa Zagato 2600 SZ. Here, I'll give the wireframe and end-results of the model. Comments and critiques are welcome... Also the questions about mesh, 3ds max or etc.



You can google it! Click Alfa Zagato Images

Sunday, January 16, 2011

Ford Fiesta MK3 Modified (New Updates)

January 16, 2011 (New updates)

Final renders with Vray Renderer are shown below: